What role does the games maker (and story writer) have in providing a narrative experience for players? What happens to notions of “authorship” when players have some say in how a story progresses?

Remember to respond to both questions – roughly 250-300 words each, so a total of roughly 500-600 words total for your post:

Critical Response (CR):

What role does the games maker (and story writer) have in providing a narrative experience for players?

What happens to notions of “authorship” when players have some say in how a story progresses?

Should a game maker prevent a player from affecting the story? If so, why make a game at all?

Reflective Response (RR): The selection of games you played for this module are pretty diverse.

Why do you think you chose them specifically for this module? What do they have to do with stories, narrative design, and agency?

How do they compare to games like Life Is Strange and Cart Life? Where are the stories in any and all of these games?

What role does the games maker (and story writer) have in providing a narrative experience for players? What happens to notions of “authorship” when players have some say in how a story progresses?
Scroll to top